HytaleTalk News
News
Patch Notes – Update 1
Release: Official Hytale Update
Source: Hytale Blog
Short summary (TL;DR)
World & Environment
• New dinosaurs and NPCs added to underground jungles (work in progress, placeholder behavior)
• Environmental updates for Devastated Lands, volcano areas, and sewer zones
• Several world geometry, texture, and placement fixes
NPCs & Creatures
• Improved combat behavior for multiple creatures
• Fire-based enemies are now immune to fire damage
• Wildlife behavior adjustments (less aggressive predators)
• Loot tables added or improved for several NPCs
Crafting, Items & Farming
• Backpack progression made easier and cheaper
• Crafting benches now pull materials from nearby chests
• Numerous farming, item behavior, and tooltip improvements
• Dropped items no longer get stuck on blocks
Audio & Visual Effects
• New sound effects for stone, ores, and combat
• Improved particles for ores, food, potions, and NPC interactions
• Various visual polish fixes
UI, Performance & Quality of Life
• Earlier sleep time (7:30 PM)
• Improved launcher warnings and system messages
• Better handling of lag spikes and LAN discovery
• Field of view and control binding adjustments
Combat & Balance
• Line-of-sight checks added for weapon attacks
• Burn damage rebalanced
• Environmental damage types improved
Commands, Servers & Stability
• Command improvements for teleport, give, whitelist, and bans
• Server networking improvements (QUIC BBR congestion control)
• Large number of crash fixes and stability improvements
Original source
[Blog – Hytale]Discussion
• Which changes stand out the most to you in Update 1?• How do the new NPC behaviors and crafting changes feel so far?
• Anything you think still needs improvement?