Project Overview
We are building a long-term Classic Survival server with a strong focus on structure, progression, and persistence.
This is not a short-lived seasonal server.
The goal is a world that grows over time, with systems designed for stability, expansion, and meaningful player progression.
The project is actively in development. Core concepts are defined, systems are being planned and implemented step by step, and content will expand gradually rather than being rushed.
Core Gameplay
Economy & Progression
City & Trading (Spawn World)
Survival World
Player-Owned Cities (Endgame System)
Custom Content
World Expansion
Visuals & Presentation
We place strong value on clear and consistent visuals, including:
We are actively looking for contributors in visual, asset, and presentation roles.
Who We Are Looking For
Concept & Gameplay Designers
Developers
Builders & World Designers
3D Modelers & Asset Creators
Graphics & UI Designers
Administration & Organization
What We Offer
Project Status
How to Apply
If you are interested, reply to this thread or contact us with:
Further details can be discussed privately.
- BitaceS
We are building a long-term Classic Survival server with a strong focus on structure, progression, and persistence.
This is not a short-lived seasonal server.
The goal is a world that grows over time, with systems designed for stability, expansion, and meaningful player progression.
The project is actively in development. Core concepts are defined, systems are being planned and implemented step by step, and content will expand gradually rather than being rushed.
Core Gameplay
- Classic Survival as the foundation
- Clear systems instead of chaos
- Progression through gameplay
- Player-driven economy
- Long-term world design
- Structured endgame goals
Economy & Progression
- Job system (Farmer, Miner, Hunter, Builder, etc.)
- Money earned only through active gameplay
- Controlled money flow via:
- Rent
- Fees
- Maintenance and upkeep costs
- Risk vs. reward mechanics (e.g. dungeons, structured runs)
- No shortcuts that bypass progression
City & Trading (Spawn World)
- Central capital city
- Fixed shop plots
- Time-limited shop rentals
- Automatic cleanup of expired shops
- Structured marketplace (no chest spam)
Survival World
- One main survival world at launch
- Claim system for land protection
- Fair plot sizes to prevent land hoarding
- Focus on long-term bases and builds
Player-Owned Cities (Endgame System)
- Cities can be purchased by players or groups
- Each city exists in its own world or instance
- Defined starting size with expansion stages
- City bank system
- Income through taxes, rent, and licenses
- Costs for maintenance and expansion
- City management tools
- Plot distribution
- Market and shop areas
- City-specific rules and limits
- Strong money sinks to stabilize the economy
- Designed as a long-term progression and endgame goal
Custom Content
- Custom items with unique stats
- Custom crafting recipes
- New monsters and hostile mobs
- Structured dungeon runs
- Group content that requires preparation and coordination
- Progression inspired by classic MMO systems, adapted to survival gameplay
World Expansion
- New areas unlocked step by step
- Community goals unlock new content
- Controlled expansion to protect progression and economy
- No instant access to everything
Visuals & Presentation
We place strong value on clear and consistent visuals, including:
- Profession visuals (Farmer, Miner, Builder, etc.)
- Item icons
- UI elements
- Cities, markets, and dungeon layouts
- Informational graphics for systems and guides
We are actively looking for contributors in visual, asset, and presentation roles.
Who We Are Looking For
Concept & Gameplay Designers
- System design and refinement
- Economy and progression balancing
- Feature documentation
Developers
- Plugin and system development
- Performance optimization
- Clean, maintainable code
Builders & World Designers
- Cities, dungeons, and functional structures
- Gameplay-focused design
3D Modelers & Asset Creators
- Custom items
- Mobs and creatures
- Decorative and functional assets
Graphics & UI Designers
- Icons
- UI concepts
- Infographics and presentation material
Administration & Organization
- Server structure and operations
- Rules and moderation systems
- Testing and quality assurance
- Coordination and internal organization
What We Offer
- A long-term project with a clear direction
- Real influence on systems and design decisions
- Defined roles within the project
- Access to internal test servers
- Dedicated development and testing environments
- Optional benefits depending on role and involvement:
- Vouchers
- In-game rewards
- Special access for testing and development
- Perspective for paid collaboration depending on contribution
- Transparent communication about goals and development
Project Status
- Core concepts defined
- Systems in planning and active development
- No rushed release
- Focus on stability, scalability, and quality
How to Apply
If you are interested, reply to this thread or contact us with:
- Your role of interest
- Relevant experience (if any)
- How you would like to contribute
- Discord (BitaceS)
Further details can be discussed privately.
- BitaceS