HytaleTalk – Hytale Servers, Mods & Community Forum

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Wiki

← Wiki home · Community guides for hosting, modding and playing Hytale. Anyone can write one, new entries are checked by staff before they go live.
The Mod Browser, the pre-release branch, and what Update 7 means for modders
Hi Hytaler, Two things changed how mods reach players this year: the in-game Mod Browser in Update 6, and the steady rhythm of pre-release builds. If you make mods or run a modded server, both are worth understanding. The Mod Browser Since Update 6 there's a Mod Browser right in the main menu. It shows featured, popular and recently updated mods, has categories and search, shows version compatibility, and handles install, update and remove. A few things that follow from that: Discovery got a lot easier for players. Before, finding mods meant external sites and manual installs. Now the default path is in-game. If your mod isn't there, a lot of players simply won't find it. Version info matters more. The browser shows...
How to add mods to a Hytale server (and how Hytale modding works)
Hi Hytaler, The thing that trips up everyone coming from Minecraft: in Hytale, mods run server-side. Players join a modded server and download nothing. No client packs, no version-matching arguments, no "you need Forge 47.1.3" in the description. You mod the server, everyone gets the modded experience automatically. Once that clicks, the rest is easy. Table of Contents The three kinds of mod Installing a mod Where it can go wrong Writing your own 1. The three kinds of mod CurseForge sorts Hytale mods into three buckets, and knowing which is which saves confusion: Packs — asset and content mods. JSON data, models, textures. New blocks, items, tweaks. No code. Plugins — Java .jar files that use the server API. This is where...
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