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← Wiki home · Community guides for hosting, modding and playing Hytale. Anyone can write one, new entries are checked by staff before they go live.
Update 7 (Chapter I) for server owners — what breaks, what to check, which hotfix to run
Hi Hytaler, Chapter I: Out of the Breach went live on October 12. Everyone is talking about goblins, runestones and the Deepworks dungeon, fair enough. If you run a server though, the patch notes have a few lines that decide whether your players can join at all on day one. Same drill as with Update 6 for server owners, here's the server side boiled down. 1. Client and server have to match again The protocol version got bumped and a bunch of packets changed their wire layout (UpdateBossBar, ItemMovementSettings, ShowEventTitle and more). In plain words: a player on the new client can't join a server still on the Update 6 build. Update the server first, then tell people to update. If you run plugins, they need a rebuild against the...
Update 6 for server owners — what broke, what to rebuild, what got better
Hi Hytaler, Update 6 is mostly talked about for Spectator, Hardcore and the Mod Browser. If you run a server, though, the interesting part is further down the patch notes. A couple of those lines are the reason some servers sat empty for a day after August 27. Table of Contents The protocol bump: hytale/2 → hytale/3 OpenGL 4.1 on the client side NAT got a lot less painful The hotfixes you actually want New admin commands My update checklist 1. The protocol bump: hytale/2 → hytale/3 The network protocol moved from hytale/2 to hytale/3, and the packet layout changed with it. In plain terms: an old server and a new client don't talk to each other. The patch notes are explicit that servers and plugins need to be rebuilt before...
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