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Hytale Patch Tracker 2026 — every Early Access update in one place

BitaceS

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Hytaler
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Hi Hytaler,

One thread, every Early Access update since launch, newest first. I keep this current as they drop so you don't have to dig through a blog feed. Official notes are linked on each entry — when in doubt, those are the source of truth.



Update 7 hotfixes — October 2026​


  • 0.7.1 (Oct 13): joining a world hosted on Windows no longer times out after 30 seconds, reconnecting after an IP change (Wi-Fi → cable) works again, Mod Browser shows a proper disabled Install button for mods that don't allow in-game downloads
  • 0.7.2 (Oct 14): fixed a world crash that disconnected everyone (old goblin spawn beacon from Update 6 loading in a cave chunk), fixed a Linux crash with RocksDB chunk storage, Backpack Upgrade II craftable at the Goblin Tinkerer's Workbench

If you run a server on an older world, go straight to 0.7.2. Official notes.



Update 7 — Chapter I: Out of the Breach — October 12, 2026​


After five weekly pre-release parts (Sep 3 – Oct 1) Chapter I went live:

  • Goblin Breach: a temporary portal into a goblin-held fragment of Orbis that regenerates every time you enter, plus the new Guttering Hollows biome
  • Deepworks, the first handcrafted dungeon, with the Elite Goblin Feastmaster and the multi-phase Gobliterator as final boss (there's a hidden hard mode)
  • Runestones: 7 abilities and 8 modifiers, two abilities equipped at once, powered by Mana
  • Goblin gadgets: Scrap Drill, Scrap Glider, Rocket Boots, Hookshot, Spyglass, Bangstick, Goblin Repair Kit
  • Minigames from the main menu: Prop Hunt and Shuffle Jam (12 microgames)
  • Melee about 15% faster, crossbows toned down, much higher durability, potion cooldowns
  • French and Spanish added

For server owners: client and server must be on the same protocol build again, plugins need a rebuild (big chunk/block API removal), cubic worlds are saved in a new format older servers can't read, and the server now refuses to boot from inside the launcher folder (exit code 11). Details: Update 7 for server owners. Official notes · Modder notes.



Update 6 hotfixes — September 2026​


  • Sep 7: automatic port forwarding gives up less early, so fewer "automatic port forwarding is unavailable" messages
  • Sep 10: client memory leak when joining worlds/switching instances fixed, plus a server leak where unloaded worlds stayed in memory
  • Sep 14: random crash on Intel integrated graphics fixed

The Sep 10 server leak fix alone is worth updating for if your server's RAM crept up over days. Official notes.



Update 6 — August 27, 2026​


After 13 weeks of pre-release testing:

  • Spectator mode: dead players stay in the world and can follow survivors or fly freely
  • Hardcore at world creation: Permadeath, Three Strikes, Nine Lives (shared pool), Soulbound
  • In-game Mod Browser (and no paid mods in it, per Hypixel)
  • Players can stand on and get pushed by entities with hard collision, so moving platforms are now a thing
  • Creative tools: Color Tool, palette presets, selections up to 16 million blocks, Point Tool
  • STUN/TURN networking: far fewer NAT connection failures (double NAT still doesn't work)

Heads-up for server owners: the protocol went from hytale/2 to hytale/3, so servers and plugins have to be rebuilt, and the client now needs OpenGL 4.1. I wrote up the server side in more detail in Update 6 for server owners. Official notes.



Chapter 1 announced — July 16, 2026​


Hypixel laid out Chapter 1: the first handcrafted dungeon with multi-phase bosses, a goblin faction, goblin gadgets, carryable objects, rune abilities and world events like the Goblin Breach. The rough timing given was "within 2–3 months" for Chapter 1 and minigames, with the crafting rework moved to Chapter 2. Official post.



Update 5 hotfix — v0.5.7 (May 27, 2026)​


Security fix for a PNG image vulnerability between client and server. If you're still somehow on an older 0.5 server, update.



Update 5 — v0.5.0 (May 26, 2026)​


The big one so far. Headline features:

  • In-game Community Server Discovery browser — find and join servers from inside the game
  • First-iteration controller support
  • Trigger Volume Tool for creators
  • Over an hour of new music with audio occlusion
  • Social sidebar and friends list

Server Discovery matters if you run a server — it's a new front door to get found. Official notes.



Update 4 — late March 2026 (~10 weeks in)​


  • 500+ new blocks
  • Proximity voice chat
  • Emote wheel
  • 7 new hairstyles
  • The Revolve creative tool



Update 3 — February 17, 2026​


Four weeks into EA. Content additions plus a wave of fixes and quality-of-life changes.



Update 2 — late January 2026​


  • Avatar cosmetics: masks, blindfolds, mouth options
  • Mining progression overhaul
  • Broad balance and QoL improvements



Update 1 — January 2026​


The first post-launch update: new content alongside fixes and QoL.



Early Access launch — January 13, 2026​


Hytale went into Early Access. The build that launched is an older, skeletal state of the game — half the planned content (Adventure Mode, most of the world-gen rework) was still to come.



What's next​


With Chapter I out, Hypixel is talking in chapters now. Announced so far: a Minigames tab in the Mod Browser for local or closed-group play and a creator framework for minigames. The crafting rework is pencilled in for Chapter 2. Expect the same rhythm as before: pre-release parts first, then a stable release.

Bookmark this — I'll keep it updated. Official source is always hytale.com/news. Shout in the thread if I've missed one.
 
Last edited:
Bit of a different one: Hypixel posted a First Look at Chapter 1 yesterday.

What's in it:

  • The first handcrafted dungeon with multi-phase boss fights
  • A goblin faction and their gadgets: rocket boots, hookshot, glider
  • Carryable objects and a rune-based ability system
  • World events, starting with the Goblin Breach

Rough timing they gave: Spectator, Hardcore and the Mod Browser in a few weeks (that's Update 6), Chapter 1 and minigames within 2–3 months, and the crafting rework pushed to Chapter 2.

Feels like the point where it goes from "sandbox with potential" to an actual RPG. Added to the list above.
 
Update 6 is out after 13 weeks of pre-release. Official notes.

The headline stuff:

  • Spectator mode: when you die you stay in the world and can follow whoever's still alive
  • Hardcore: Permadeath, Three Strikes, Nine Lives (shared pool) and Soulbound
  • In-game Mod Browser, and no paid mods in it
  • Moving platforms: players can now stand on and get pushed by entities with hard collision
  • STUN/TURN networking, so a lot of NAT connection trouble just goes away (double NAT still doesn't)

If you run a server, read this bit twice: the protocol went from hytale/2 to hytale/3. Your server and your plugins need rebuilding before Update 6 clients can join. And clients now need OpenGL 4.1, otherwise the game closes on start.

First post is updated.
 
Three Update 6 hotfixes in the last week and a bit, all worth having:

  • Sep 7: automatic port forwarding no longer gives up early when other devices on your network are slow to answer
  • Sep 10: client memory leak when joining worlds or switching instances fixed, plus a server leak where unloaded worlds stayed in memory
  • Sep 14: random crash on Intel integrated graphics fixed

The Sep 10 one is the one server owners should care about. If your RAM crept up over a few days and only a restart helped, update and watch it again. Official notes.
 
Update 7 pre-release is up to part 5 (Sep 3, 10, 17, 24 and Oct 1), so time for a proper entry. This is basically Chapter 1 arriving in pieces. Official notes.

  • Rune abilities: Enrage, Fireball, Imbue Poison, Ground Slam, Wind Strike
  • Six Goblin variants with new animations and fighting styles
  • Gadgets: Scrap Drill, Spyglass, Scrap Glider, Rocket Boots, Hookshot
  • Gliding reworked, you can dive and climb now
  • New block sets: Enkindled Copper/Iron, Goblin Iron

For admins: /worldevent enable [true/false] toggles world events (off by default in Creative), portal worlds can stay open for good with per-player entry limits, and there's a new /chunk height command.

Want to play it now: Launcher → Settings → Pre-Release. List above is updated.
 
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